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What do you think?

Loving this game and its designs, especially those adorable Gipins

is the game out? or still in development? i feel like i didn't read something properly ahaha it looks really awesome so im super keen to play! :D

i like this style of game

Looks good.

GOAT PUPPIES! (Now that I have your attention, this game is going to be stellar.)

Battle for glory, rescue your family!

'Mark of Mona' is a hybrid #visualnovel/#puzzle-battle game inspired by 'Pokémon Puzzle League', 'Puyo Puyo Tetris', and 'Shaman King'. Set in the wondrous, magic-powered kingdom of Vergagia, you will embark upon an #adventure to rescue your missing brother from the clutches of a divided society - and you may just save the world in the process.

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Narrative-Rich Story With Unique, Compelling Characters

In 'Mark of Mona's comprehensive visual novel-style main story you'll play as Mavyn, a disenchanted dragon farmer from the outskirts of Vergagia. Mavyn will embark upon a quest to save her brother Kriss when he goes missing upon leaving the farm to seek a better life. Along the way, Mavyn will come across a litany of people from all walks of life, with their own hopes and dreams for the future of the kingdom. To make matters worse, her journey will ensnare her in the cruel machinations of those who would seize power for themselves, no matter the cost. Will Mavyn be able to rescue Kriss from a world that threatens to consume her as well? Better yet - will she become the bitter winter that her kingdom needs?

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Intuitive Puzzle Battles

'Mark of Mona's unique puzzle battle system combines the fast-paced gameplay of Match-3 VS with the strategy of health/power bars. By matching tiles into chains and stacking chains into combos, you'll fill your power bar with enough energy to use any of a number of powerful attacks to dazzle your opponent and deplete their health. Additionally, you can use your Gambit attack in battle to impede, distract or hinder your opponent's gameplay. With a plethora of characters, each with a unique attacks, tiles and Gambits, every character has their own strengths and weaknesses in combat - and by unlocking new characters through gameplay, you'll be able to master them all!

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Couch PvP & Challenge Modes

In addition to the main story, 'Mark of Mona' will feature a variety of competitive modes, including Challenge Modes like timed Obliteration Battles against titanic special enemies; Practice Modes to hone your puzzle battle skills; and Couch PvP where you can battle a friend with any of your unlocked playable characters, each with a unique playstyle that can suit any player!

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GIPINS!

Have you ever wanted a pet with the loyalty and love of a dog and the bouncing playfulness of a goat? Introducing the gipin! Vergagia's most popular household pet and work animal, you'll find gipins all over the kingdom eager to be your friend! Can you meet them all?

What Happens Next?

We'll be posting devlogs and updates on 'Mark of Mona's development onto GameJolt and itch to record our progress, take feedback and build a following for the game. We hope to have the entire first chapter of the story ready to play as a free, browser-based demo for everyone to enjoy sometime in 2020!

Meet the Team

Reece Bridger (No Studio In Particular) - Project Lead, Creator, Narrative Designer

Jesper Tingvall (Catalope Games) - Lead Programmer

Lauren Harris - Art Director, Lead Artist/Asset Designer

Nicole Frische - Battle FX Designer

Victor McKnight - Soundtrack Composer



all-ages
Mild Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Mild Language
Comical Shenanigans

What a glow-up! Moving on their concepts, Zora and Uriel have been finalised and inserted into the internal build! Uriel is a legendary hero and wielder of the magic sword Titansbane, and Zora is the trustworthy, reliable supervisor of the dragon farm!

We're giving our puzzle battle a graphical overhaul! We've completely revamped the puzzle tiles (among other things) to make them more visually distinguishable! We've also removed the Gambit feature and applied additional effects to most regular attacks!

This project is starting to come together! Thanks to the efforts of our artist (SGTSemiSauce) and the support of Naninovel, we finally have fully-formed visual novel scenes coming together! Here we see a royal conflict brewing between Elyssia and Algys!

Opponent AI system! Very basic right now, but we've programmed an AI designed to match tiles, use attacks and try to defeat you in puzzle battles! Needs a lot of improving and educating, but now there is an actual CPU opponent in the game!

We've been experimenting with the way we set up 'location' scenes in 'Mark of Mona'! By creating a custom text printer and custom UI features, we've created a means to lay out the characters in a location as clickable buttons for interaction and progress!

New attack animations made by Dusky! Every character in 'Mark of Mona' has a number of attacks that are accompanied by a dazzling animation to play over the opponent's grid to distract them during battle. These are both part of Mavyn's Snowflake Motif!

First devlog: have a bunch of gipins! Gipins are the fireproof goat-puppies the world has always wanted - whether they're contest pedigrees, dedicated workers or playful household pets, gipins are your friends for life! Meet them all in 'Mark of Mona'!